International Journal of Psychology and Psychological Therapy

Volume 13 Num. 2 - June 2013


Side-effects of a videogame with Inmersive Virtual Reality

Volume 13 Num. 2 - June 2013 - Pages 163-178


Bel?n Guerrero Cuevas , Luis Valero Aguayo


The progresses of virtual reality development are so fast that it is necessary to study also his possible side-effects. This study tries to analyze the effects on the balance, attention, visuomotor coordination, discomfort and anxiety after the use of a videogame with virtual reality. Four groups have been used with measurements pre-post, a control-group and three experimental groups with different intensity using virtual reality. The sample of 120 participants was randomized, pre-assigned by sex and studies, 30 for each condition. A Smart Visor VFX full stereoscopic immersive type with detector of position was used. The videogame was Unreal Tournament. As results, 13% of the participants had to retire due to uncomfortable side-effects. The side-effects were major in the group of high intensity use, less in those of daily use where there was an adjustment of these side-effects, and even less in the group with only an hour. It is concluded with some recommendations for people using too much time virtual reality.

Key words:

inmersive virtual reality, side-effects, cyber-sickness, videogames.

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